Shogessi, The Allday Wars and VCC's; copyright 1993 - 2006
Glossary
A list of commonly used abbreviations and terms

4I - this indicates the four-player game in which all players try to score touch on any two opposing
 Mage-lords, or control the last surviving Mage-lord

4P - this indicates the four-player game, in which players form pairs to try and score touch
against the opposing two players

CC -     casting cost; the number of variant points necessary to use a specific Variant card - see VPV

DA - dual army; refers to the two player game in which each player controls two sets of pieces, or camps

MCDV - sometimes used in place of the phrase "... movement, capture, drop, or play of a Variant ..."; usually
 appears in lowercase

MNA - stands for maximum number allowance, or the total number of a specific type of original
piece a player may have in play at one time; see the section on Piece Movement for
 the MNA's of each piece

SA - single army; refers to the basic version of the two player game in which each player
 controls one set of pieces, or camp

VPV - variant point value refers to the number of points a certain piece supplies toward
 meeting the casting cost of a Variant card; see CC and the section on Notation for the
 VPV's of each piece


Active - any piece or army that is still eligible to be played

Army - all the pieces controlled by one player whether original, held, or bound

Array - opening position; the position of each piece at the start of the game before any play
 has taken place

Balance - the sectioned off area at the center of the board consisting of the central square and its eight
     surrounding squares

Blind - any piece or army still on the board after its Mage-lord has been permanently
 removed from the game; all blind pieces are also locked

Bound - captured enemy piece that has been returned to the board for play, controlled by the capturing
   player

Camp -  the first three ranks of each of the board's four sides; areas designated for each army's array

Cantrip - one of the three types of Variants, its effects being instantaneous and usually fulfilled in one turn

Capture - taking of an enemy piece that has never been controlled by the capturing player, usually by
     displacing it (the captured piece) with a piece the capturing player controls

Caster -   the player controlling a specific Variant
  
Challenged - refers to a position from which a Mage-lord may be captured on the attacking
           player's immediate next turn

Collar - placed to function as the base for a bound piece when it is returned to the board, so as to indicate  
   which player will control it; also used to indicate promoted original pieces
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